//
//  LocalPlayer.h
//  CLocalPlayer: Local player
//
//  Created by Enric Vergara on 20.10.12. 
//  Copyright OWLAB 2010. All rights reserved.


//---- Imports-----
#import <Foundation/Foundation.h>
#import "cocos2d.h"
#import "Player.h"
#import "RaiseMenu.h"
//-----------------

@interface CLocalPlayer: CPlayer 
{
    bool    m_bOnEnterFirstTime;
    bool    m_bFoldTouched;
    bool    m_bCheckTouched;
	bool    m_bCallTouched;
	bool    m_bRaiseTouched;
	bool    m_bAllInTouched;
    
    CCMenu  * menu;
    CCMenuItemFont* button_Fold;
    CCMenuItemFont* button_Check;
    CCMenuItemFont* button_Call;
    CCMenuItemFont* button_Raise;
    CCMenuItemFont* button_ALlIn;
    
    CCMenu          * menu2;
    CCMenuItemFont  * button_SeeCard;
    
    CRaiseMenu  * m_RaiseMenu;
    
}


- (void) resetStatus;
- (void) setHoleCards:(unsigned int)right LeftCard:(unsigned int) left;
- (bool) check:(unsigned int) currentBet deltaTime:(ccTime)delta firstBet:(bool) flag_firstBet;
- (void) menuFoldTouched: (id) sender;
- (void) menuCheckTouched: (id) sender;
- (void) menuCallTouched: (id) sender;
- (void) menuRaiseTouched: (id) sender;
- (void) menuAllInTouched: (id) sender;
- (void) menuSeeCards: (id) sender;
@end
